Projects Overview
Group project : Hey Lumen
Roles : Project Manager, Script Writer, Sound Design
“In a group of 36 students, we created a cinematic using Unreal Engine. I worked alongside another Project Manager to oversee the project Gantt, tasks, and time management. With a fellow script writer, we wrote the script, and worked closely with artists to develop a storyboard, animatic, and eventually the cinematic.”
PERSONAL PROJECT : L.E.E.C.H
Roles : All aspects
“L.E.E.C.H is a personal prototype I developed in Unreal Engine. Focusing on a narrative game through Widget interactions. I made the game to highlight and satirize the American healthcare system, using both game mechanics and narrative.”
2025 Demoreel
LABO Project : Memento Mori
Roles : Producer, Project Manager, Game Designer, Writer, and Client communications
“Developed in Unreal, for the Montpellier Opera House. We were tasked with creating an arcade game for all ages based on Verdi’s ‘La Traviata’. As a team we worked to create something easy to learn, with simplistic controls, that conveyed the essence of this tragic story.”
Group Project : Whispering Waters
Roles : Project Lead, Narrative Designer, and Female Voice
“A walking sim in Unreal focused on telling an environmental story. I worked on the narrative, writing, voice acting, and implementation of dialogue and interaction in engine.”
2024 Demoreel
Group Project : Duck Duck Ghost
Roles : Game Designer and UI Programming
”A fun and simple Unity project made with two other classmates, with a cute and cozy aesthetic. I worked on the concept and design as well as assisted with programming the UI screens.”
Group Project : Hostile
Roles : Project Lead and Lead Game Designer
“A fun side scrolling platformer done in Unity for our first ever collaborative game. My first project as a lead and designer, I worked on the 3Cs, narrative, and art direction.”